Vette!

DOS game, 1989

Genre:
Racing
Year:
1989
Developer:
Sphere
Publisher:
Spectrum Holobyte
Perspective:
1st-person, 3rd-person
Releases:
DOS (1989), Macintosh (1991)

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This game stands out for its open-world design, a novel feature at the time, allowing players to freely explore the virtual city of San Francisco. This freedom of movement was a significant departure from the linear tracks typical of other racing games from that era. Players could choose their own route to reach various checkpoints scattered across the city, navigating through famous San Francisco landmarks and diverse urban landscapes. …read more

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Game review

This game stands out for its open-world design, a novel feature at the time, allowing players to freely explore the virtual city of San Francisco. This freedom of movement was a significant departure from the linear tracks typical of other racing games from that era. Players could choose their own route to reach various checkpoints scattered across the city, navigating through famous San Francisco landmarks and diverse urban landscapes.

Vette! offers a selection of different Corvette models, each with unique performance characteristics. Players can customize their cars in terms of color and performance attributes, tailoring the driving experience to their preferences. The game also includes realistic elements such as variable weather conditions and police pursuits, adding layers of complexity and excitement to the racing experience.

One of the most engaging aspects of Vette! is the competitive element. Players can race against computer-controlled opponents or engage in a split-screen mode for two-player head-to-head races. This competitive gameplay is heightened by the game's physics engine, which attempts to simulate realistic car handling, including the effects of acceleration, braking, and collisions.

Graphically, Vette! was quite advanced for its time. The game featured 3D polygonal graphics, which were a significant achievement in the late 1980s. While the graphics may seem rudimentary by today's standards, they effectively conveyed the sense of speed and motion, and the 3D perspective was immersive for players of the era.

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