Future Cop: L.A.P.D.
Windows game, 1998
- Genre:
- Action
- Year:
- 1998
- Developer:
- Electronic Arts
- Publisher:
- Electronic Arts
- Perspective:
- Isometric
- Theme:
- Sci-Fi / Futuristic, Robot
- Releases:
- Windows (1998), Macintosh (1998)
- Also known as:
- Future Cop: LAPD 2100, Future Strike, Soukou Kidoutai LAPD
The game sets players in a dystopian version of Los Angeles, taking on the role of a pilot for the LAPD's most formidable weapon: a heavily armed transforming mech. Los Angeles is infested with criminals of the heaviest caliber and all types, so the local police go into battle with their latest weapon - a mechanical policeman, capable of carrying and using the most destructive weapons available, from rotary machine guns, to guided missiles, to napalm and other bombs. This is a pure relaxation action, full of shooting and destruction. The moss and the whole action is taken from a bird's eye view, you are being attacked by tiny soldiers, flying and bombing helicopters and planes, cannons planted on houses and well-hidden landmines are trying to hit you. As players progress through the game, they encounter a variety of criminal elements, from rogue robots to heavily armed gangs, all standing in the way of peace and order. Each level is designed with multiple objectives, including the destruction of enemy strongholds, the protection of civilians, and standoffs against powerful bosses. Success in these missions depends on the player's ability to effectively utilize their mech's capabilities, manage ammunition and health resources, and navigate the intricately designed urban environments.
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