James Pond 2: Codename: RoboCod

DOS game, 1993

Genre:
Action
Year:
1993
Developer:
Vectordean
Publisher:
Millennium Interactive
Perspective:
Platform, Side-view
Theme:
Spy / Espionage
Releases:
Genesis (1991), Amiga (1991), Atari ST (1991), Commodore 64 (1992), Game Boy (1993), Game Gear (1993), Amiga CD32 (1993), SMS (1993), SNES (1993), DOS (1993), Game Boy Advance (2004)

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James Pond 2: Codename: RoboCod screenshot 2James Pond 2: Codename: RoboCod screenshot 3James Pond 2: Codename: RoboCod screenshot 4James Pond 2: Codename: RoboCod screenshot 5

Building on the success of its predecessor, this sequel is known for its inventive gameplay, humorous take on the spy genre, and improved graphics. Once again you step into the role of James Pond, an anthropomorphic fish and secret agent. This time, Pond is equipped with a robotic suit (hence the name "RoboCod") that grants him special abilities. The game's storyline revolves around stopping the villainous Dr. Maybe, who has taken over Santa's workshop at the North Pole and is using the toys for his evil plans. …read more

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Game review

Building on the success of its predecessor, this sequel is known for its inventive gameplay, humorous take on the spy genre, and improved graphics. Once again you step into the role of James Pond, an anthropomorphic fish and secret agent. This time, Pond is equipped with a robotic suit (hence the name "RoboCod") that grants him special abilities. The game's storyline revolves around stopping the villainous Dr. Maybe, who has taken over Santa's workshop at the North Pole and is using the toys for his evil plans.

The gameplay of James Pond 2 Codename RoboCod is characterized by platforming mechanics with a few unique twists. The RoboCod suit allows James Pond to stretch his body to incredible lengths, a feature used to reach high platforms and overcome obstacles. This stretching mechanic adds a distinct element to the game's puzzles and exploration.

The game is set across various themed levels, each representing different parts of the toy factory. The levels are filled with colorful and imaginative designs, drawing from a wide range of toy-inspired environments. This diversity in level design keeps the gameplay fresh and engaging, with each stage offering new challenges and aesthetics.

The game is filled with puns, jokes, and references to popular culture, particularly relating to the spy genre and children's toys. This humor, combined with the quirky gameplay mechanics, makes for an entertaining and enjoyable experience.  Its blend of inventive gameplay, humorous storytelling, and vibrant visuals have earned it a place in the hearts of retro gaming enthusiasts and a respected spot in the history of platforming games.

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