Hitman: Codename 47
Windows game, 2000
- Genre:
- Action
- Year:
- 2000
- Developer:
- Ion Storm
- Publisher:
- Eidos Interactive
- Perspective:
- 3rd-person
- Theme:
- Shooter, Crime, Spy / Espionage, Stealth
- Releases:
- Windows (2000)
- Also known as:
- Hitman: Pagato per Uccidere, Hitman: Tueur à gages
Hitman: Codename 47, released in the early 2000s, is a stealth action game that introduced players to the complex world of a professional assassin. In this game, players step into the shoes of Agent 47, a genetically enhanced hitman known for his skill, precision, and discretion. …read more
Game review
Hitman: Codename 47, released in the early 2000s, is a stealth action game that introduced players to the complex world of a professional assassin. In this game, players step into the shoes of Agent 47, a genetically enhanced hitman known for his skill, precision, and discretion.
The game is set across various international locations, each presenting its own unique assassination challenges. Players must navigate through these environments, blending in, gathering intelligence, and planning their approach to eliminate targets. The emphasis in Hitman: Codename 47 is on stealth and strategy rather than direct combat. Getting caught or triggering alarms often leads to mission failure, encouraging players to adopt a more calculated approach.
One of the distinctive features of the game is its sandbox-style levels, which allow players multiple ways to approach a target. This could involve disguising as different characters, using a sniper rifle from a distance, or engineering a seemingly accidental death. The choice of approach impacts how the mission unfolds, adding to the game's replayability.
Hitman: Codename 47 is more than just an action game; it's a test of patience and planning. It appeals to players who enjoy a methodical approach to gameplay, requiring careful thought and execution. The game set the foundation for the Hitman series, known for its blend of stealth, sandbox environments, and intricate assassination scenarios.
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