10th Frame

DOS game, 1987

Genre:
Sports
Year:
1987
Developer:
Access Software
Publisher:
Access Software
Perspective:
3rd-person
Theme:
Bowling

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10th Frame screenshot10th Frame screenshot10th Frame screenshot10th Frame screenshot

Put on your bowling shoes and get ready to roll with 10th Frame! This simulation gives you the look of "real" bowling through oustanding graphics and a true perspective view. With multiple levels of play, realistic pin action and automatic scoring, this game is a bowling experience the whole family can enjoy. - Well, this is an actuall text how they introduced the game in 1987. It's a little bit funny to read the lines about outstanding graphics and then look at the screenshots. Yes, at the time the graphics were nicely done, although only 4 color CGA graphics, but nothing out of the average. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

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