Mortal Kombat

DOS game, 1993

Genre:
Action
Year:
1993
Developer:
Midway Games
Publisher:
Virgin Interactive Entertainment
Perspective:
3rd-person, Side-view
Theme:
Fighting, Martial Arts

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Mortal Kombat screenshotMortal Kombat screenshotMortal Kombat screenshotMortal Kombat screenshot

The first thing should be good to mention, the most important thing: this game is mainly about blood. Before you get your opponent to the ground, something about 10 liters will fly out of it, not counting the funny things you can do to your opponent at the end of the match ... so if you find it hard to bear the sight of blood, or even feel sick, it's good to Keep Mortal Kombat (MK) away from your body, so you will be spared a collapse and a vomited table.

And the rest can read on, you're also curious, what has Midway prepared for us? Well, friends, a pure warrior, with everything that belongs to it. This means several opponents who rule with different touches, grabs and spec. punches, plus an extra tough one at the end, all gently spiced with a few scattered limbs and above all this whole delicacy is nicely flooded with a barrel of blood.

A long, but really long wait for a similar game. Street Fighter 2 was already played like a fairground song and not a cloud on the horizon. Mortal made a big fuss and the players were able to appreciate it properly, the smell of blood could be smelled not only from the PC, but also from the AMIGA, home consoles and God knows what kind of vermin this was still played. The fact remains that the reason is clear - Mortal Kombat is really worth it.

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Game review

Right from the start it would be good to mention the most important thing: this game is mainly about blood. Before you get your opponent to the ground, something about 10 liters will fly out of it, not counting the funny things you can do to your opponent at the end of the match ... so if you find it difficult to bear the sight of blood, or you even feel sick, it's good to Keep Mortal Kombat (MK) away from your body, so you are spared collapse and a vomited table.
And the rest can read on, you're also curious, what has Midway prepared for us? Well, friends, a pure warrior, with everything that belongs to it. This means several opponents who rule with different touches, grabs and spec. punches, plus an extra tough one at the end, all gently spiced with a few scattered limbs and above all this whole delicacy is nicely flooded with a barrel of blood.

It can be said that this could de facto close the whole review, but it would not be me, so that I would not at least briefly share with you the gaming experience from this now cult thresher. Probably the most nutritious thing about MK is the control of the game itself. There are quite a few types of strokes and it is understandable that each of them has an extra key. In addition, if you want to beautify this race with some magic, a special blow, event. the whole fight to end the so-called Fatality, you have to do something to handle the whole situation with your fingers. Playing the piano or harp can serve as a good training for this need, if you had your hands damn close to the circular saw and two or more fingers are missing, you are in a keel.

Now I remembered that I mentioned the term Fatality and you may not even know what it is, I would give it to deprive you of the best. Here's how it is: the opponent has had enough and is barely on his feet when the inscription "Finish him (her)" appears and you can use his crazy key combination to rip his heart out of his body, grab his head with the spine, or burn it on coal. It all depends on the character you control and the dexterity of your hands, but count on the fact that your opponent can do the same to all your displeasure, and if he is a computer he has the great advantage that unlike you to practice Fatality no fingering does not have to.

The difficulty of the game itself is optional, overall it can be stated that MK can work, but if you learn to control and read computer-controlled enemy attacks, it has virtually no chance and you finish 99% of the game on the first try, a little revival can bring a game in two, but after a while you find out that it's nothing special either (I'm probably beaten by FX-Fighter). This, of course, leads to monotony very quickly, and quite possibly in time you will put MK back in the dust of the past for a long time. On the other hand, before you get to this stage, you will definitely have fun, because MK can be quite addictive and how many times have I caught myself pouring branches like "Goro you -cenzored-" into you to -cenzored-, otherwise I'm not going to sleep, do you understand ?! " Unfortunately, most of the time he didn't understand, so all that remained was to compare the sleep deficit at school, which, surprisingly, was not liked by the teaching staff and therefore by the parents ... but in short, the player never has it easy.

How to summarize it? A long, but really long wait for a similar game. Street Fighter 2 was already played like a fairground song and not a cloud on the horizon. Mortal made a big fuss and the players were able to appreciate it properly, the smell of blood could be smelled not only from the PC, but also from the AMIGA, home consoles and God knows what kind of vermin this was still played. The fact remains that the reason is clear - Mortal Kombat is really worth it. 

Reviewed by Anonym – 1. april 2014

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