Indianapolis 500: The Simulation

DOS game, 1989

Genre:
Racing
Year:
1989
Developer:
Papyrus Design Group
Publisher:
Electronic Arts
Perspective:
1st-person
Releases:
DOS (1989), Amiga (1990)
Also known as:
Indy 500

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User rating:

Average rating: 4 (2 votes)
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Indianapolis 500: The Simulation screenshot 2Indianapolis 500: The Simulation screenshot 3Indianapolis 500: The Simulation screenshot 4Indianapolis 500: The Simulation screenshot 5

As the name of the game suggests, it is a simulation of the popular American formula race 500 miles Indianapolis. The game offered only one single oval circuit and allowed to race for three different racing teams, March / Cosworth, Lola / Buick or Penske / Chevrolet. Everything was processed in somewhat primitive 3D graphics, which, however, ensured solid realistic racing compared to other formula games at the time. …read more

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Game review

As the name of the game suggests, it is a simulation of the popular American formula race 500 miles Indianapolis. The game offered only one single oval circuit and allowed to race for three different racing teams, March / Cosworth, Lola / Buick or Penske / Chevrolet. Everything was processed in somewhat primitive 3D graphics, which, however, ensured solid realistic racing compared to other formula games at the time.

The races looked believable and they probably lacked nothing that belongs to real Indycar races. During training rides, you could adjust a number of settings on your monopost that affected your final speed. The start of the race was a quick start. During the races, you had to avoid hitting the wall or the surrounding cars. There were yellow flags with a ban on overtaking during the accidents. You also had to monitor the fuel level in the tank and change the tires in time to avoid a puncture. Engine overheating could also knock you out of the race.

The racing offer is simple. It offers training mode, qualification and the race itself. However, the main race is quite lengthy, so there are several shorter races with lower difficulty for inexperienced drivers. For example, a race for only 10 laps, without yellow flags, in which your monopost is indestructible. The biggest challenge, of course, is the main 200-lap race, which is already fully realistic.

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