Bionic Commando

DOS game, 1988

Genre:
Arcade
Year:
1988
Developer:
Capcom
Publisher:
Capcom
Perspective:
Platform, Side-view
Theme:
Sci-Fi / Futuristic, Shooter
Releases:
MAME 2003 (1987), DOS (1988), Amiga (1988), Amstrad CPC (1988), Atari ST (1988), ZX Spectrum (1988), Commodore 64 (1988)
Also known as:
Bionic Commandos, Top Secret

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Bionic Commando screenshot 2Bionic Commando screenshot 3Bionic Commando screenshot 4Bionic Commando screenshot 5

Set in a fictional universe, the storyline of Bionic Commando revolves around a soldier equipped with a bionic arm, which provides him with extraordinary abilities. The player's mission is to navigate through various levels to rescue a captured ally and defeat enemy forces, culminating in an epic confrontation with the game's main antagonist. …read more

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Game review

Set in a fictional universe, the storyline of Bionic Commando revolves around a soldier equipped with a bionic arm, which provides him with extraordinary abilities. The player's mission is to navigate through various levels to rescue a captured ally and defeat enemy forces, culminating in an epic confrontation with the game's main antagonist.

The most defining feature of Bionic Commando is the use of the bionic arm. Unlike traditional platformers where jumping is a key mechanic, in this game, the protagonist cannot jump. Instead, players use the bionic arm to swing across gaps, climb up platforms, and pull objects. This unique mechanic requires players to approach the game's challenges with a different mindset, emphasizing timing and precision.

The gameplay involves a mix of action and exploration. Players engage in combat with enemy soldiers and bosses, using a range of weapons that can be upgraded throughout the game. The levels are designed with various obstacles and puzzles that must be navigated using the bionic arm, adding depth and variety to the gameplay.

Bionic Commando has since been recognized as a classic in the action-platformer genre, remembered for its creativity and distinct gameplay. It has influenced the design of later games, particularly those that incorporate non-traditional movement mechanics.

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