Jump

DOS game, 1992

Genre:
Arcade
Year:
1992
Developer:
Zigurat
Publisher:
Zigurat
Perspective:
Platform, Side-view
Releases:
DOS (1992), Amstrad CPC (1992), ZX Spectrum (1992)

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Jump presents a unique arcade experience that blends the mechanics of classic games like Breakout and Space Invaders with its own innovative twist. In this game, players take control of an electromechanical robot tasked with defending against an onslaught of bugs. Jump offers an engaging gameplay experience where the player's robot moves along the top of a wall constructed of bricks. The primary objective is to fend off a line of bugs advancing towards the robot from the bottom of the screen, in addition to avoiding a bomb that flies horizontally across the screen's center. …read more

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Game review

Jump presents a unique arcade experience that blends the mechanics of classic games like Breakout and Space Invaders with its own innovative twist. In this game, players take control of an electromechanical robot tasked with defending against an onslaught of bugs. Jump offers an engaging gameplay experience where the player's robot moves along the top of a wall constructed of bricks. The primary objective is to fend off a line of bugs advancing towards the robot from the bottom of the screen, in addition to avoiding a bomb that flies horizontally across the screen's center.

The robot can eliminate these bugs by jumping on the wall, causing bricks to dislodge and fall. Each jump's effectiveness is determined by the distance of the bottom brick from the robot, with the potential to squash the bugs below. Meanwhile, the flying bomb poses a constant threat by potentially clearing bricks, making it crucial to strategically time jumps and movements.

When a bug is squashed, it releases either a good or bad soul, which then ascends towards the top of the screen. The player's robot can collect these souls, which in turn affects its mood and potentially its performance. Success in crushing a bug means another immediately begins its crawl from the bottom, introducing a relentless challenge. Additionally, a snail moves across the screen's bottom edge, adding another layer of complexity as it can be hit by falling bricks for bonus points.

Progression to the next level is achieved by eliminating a set number of bugs, but players must be vigilant. The robot's energy depletes if a bug reaches it, and the game ends if the bugs manage to climb to the top of the screen or if the robot falls off the wall. Jump is a test of reflexes, strategy, and endurance, offering players a distinctive arcade-style challenge that stands out with its inventive gameplay and engaging mechanics.

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