Quadrel
DOS game, 1990
The gameplay of Quadrel revolves around color theory and mixing. Players are presented with a grid where they need to fill in tiles using a selection of primary and secondary colors. The goal is to create specific color combinations to clear the tiles from the board. This concept not only tests the player's puzzle-solving skills but also their understanding and manipulation of colors. It's a creative and educational twist that sets Quadrel apart from its contemporaries. …read more
Game review
The gameplay of Quadrel revolves around color theory and mixing. Players are presented with a grid where they need to fill in tiles using a selection of primary and secondary colors. The goal is to create specific color combinations to clear the tiles from the board. This concept not only tests the player's puzzle-solving skills but also their understanding and manipulation of colors. It's a creative and educational twist that sets Quadrel apart from its contemporaries.
Quadrel requires players to think strategically about their color placements, as each move can affect future possibilities. This strategic depth adds a layer of complexity that can be both challenging and rewarding, making the game appealing to those who enjoy a more thoughtful and methodical approach to puzzle games.
Graphically, Quadrel is simple yet effective. The use of different colors is central to the gameplay, and the game does a good job of presenting these in a clear and visually distinct manner. While not graphically intensive, the clean and straightforward presentation ensures that the focus remains on the gameplay.
Game's unique focus on color theory and mixing offers a refreshing change from the standard puzzle game formula. The game's challenging nature and variety of modes provide a satisfying experience for puzzle enthusiasts looking for something different and mentally stimulating.
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