Black & White

Windows game, 2001

Genre:
Strategy
Year:
2001
Developer:
Lionhead Studios
Publisher:
Electronic Arts
Perspective:
Top-down
Theme:
Puzzle elements, Fantasy, Real-time, Construction
Releases:
Windows (2001), Macintosh (2002)
Also known as:
B&W, Black and White, Black & White: Scopri chi sei veramente, Black & White: Ontdek wie je werkelijk bent, Black & White: Odkryj, kim naprawdę jesteś, Black & White: Find out who you really are, Black & White: Entdecke dein wahres Ich, 黑与白, Hei yu Bai

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Very ambitious "god simulator" - minimal interface and maximum freedom. Everything you use to interact with the world around you and your followers is your hand of God. The primary goal is to control the territory / map. As God you build buildings and infrastructure, you help your trustees with daily necessities, with logging, with the provision of food, you carry them under. On the other hand, you can terrorize them with fireballs, storms and other disasters to strengthen their faith in you. You are also entrusted with an overgrown animal, e.g. Monkey, lion, tiger, cow and more. Your task is to educate your image, take care of its survival and daily consumption, teach it and use it as a tool of help or destruction, it always depends only on you. The game is completely in 3D processing. It only depends on your decisions whether you will be a good god who will send rain on the wheat fields or an evil god and unleash all possible punishments on your enemies and your followers. Accordingly, the appearance of your pet and the temple that your followers will build for you will also change. …read more

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Game review

Very ambitious "god simulator" - minimal interface and maximum freedom. Everything you use to interact with the world around you and your followers is your hand of God. The primary goal is to control the territory / map. As God you build buildings and infrastructure, you help your trustees with daily necessities, with logging, with the provision of food, you carry them under. On the other hand, you can terrorize them with fireballs, storms and other disasters to strengthen their faith in you. You are also entrusted with an overgrown animal, e.g. Monkey, lion, tiger, cow and more. Your task is to educate your image, take care of its survival and daily consumption, teach it and use it as a tool of help or destruction, it always depends only on you. The game is completely in 3D processing. It only depends on your decisions whether you will be a good god who will send rain on the wheat fields or an evil god and unleash all possible punishments on your enemies and your followers. Accordingly, the appearance of your pet and the temple that your followers will build for you will also change.

At the very beginning, as a god, you choose a name and your symbol and you can start. The introduction is very logical: god must first come into being. And how do we get it? Someone must need him. Now let's put aside the theological discussions about how god had to be before anything else and therefore there couldn't be anyone who could need him and accept this semi-atheistic version. Simply put: in total paradise somewhere on a tropical island in the ocean, a young family goes for a walk in the late afternoon. Mom, dad and son. While mom and dad are very nice to each other, the restless son rushes to the sea and leaves no one in the doubt that he is going for a swim. When the loving parents notice that their child is in the waves, they also rush towards the ocean, only to see the sharp dorsal fins of the sharks cutting through the surface of the water and heading straight for the frolicking boy. At this point, it is absolutely clear that nothing, absolutely nothing in the entire world can avert this catastrophe. The boy ends up as dinner in the stomach of one of the oldest, most ravenous and most demonized animals on earth. And now, and right now, the moment is coming when only a higher power can intervene, when only a miracle can help, the moment is coming for the birth of God.

At this moment, you will be able to meet a white bearded grandfather (apparently this is a caricature of a kind god) and a little devil who will accompany you throughout the game. These are the two components of your self. One is good and one is bad. You don't have to be just a good god. You can also be a cruel god, a god of terror. It's up to you to create peace or terror. These two characters have an unruly desire to constantly advise and instruct you and comment very humorously on your actions.

In the first part of the game, you will also get to know the controls and basic concepts. So you take a kind of training course. This is needed because free movement through the air is not that common for strategy game players and you need to get used to it. I have to admit that I don't really like this method, but I know dozens of guys who will be ecstatic about it. The entire game can be controlled with the mouse and if you really practice it, then you can do perfect aerial acrobatics. You can zoom (zoom in and out), you can rotate around your own axis, you can fly around objects and view them from all sides and angles, you can slowly move around the map with some kind of foot-like movements, or you can double-click to get to any place.

I can guarantee you that after you try the role of a god, you will definitely never want to be one again. Or, as most theologians say: "thank god I'm not god". It's unbelievable what people will do to God. The crazy ingratitude and how they can spoil themselves perfectly!!! Dacani one. Imagine that it will happen to you that they will beg you for firewood for some construction, even though they will be building in the forest and they will have plenty of firewood around. They will sing psalms to you and celebrate your goodness and roll hams until you bring them the wood. Well, wouldn't that annoy you? I can assure you that I have often felt like giving my dear believers a few good slaps, and I already fully understand the disordered desire of God to create laws and the Bible. Somehow those fracks have to be told how to treat God.

Perhaps there would be nothing to complain about this game, but I still can't help feeling a bit embarrassed. The game is superbly crafted, even masterfully mastered, but it still seems to be missing something. As if she lacked swing and fall. The game has some adventure elements, you complete various tasks to strengthen your position with the believers, or you solve classic adventure puzzles (eg playing menhirs - stones that you have to put together so that they play a melody and you get magic). These actions liven up the game, but at the same time delay it... If you are a non-war strategist, don't hesitate for a moment and go find the game. The game is really worth it.

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