Swing (Marble Master)
DOS game, 1997
- Genre:
- Puzzle
- Year:
- 1997
- Developer:
- Software 2000
- Publisher:
- Software 2000
- Perspective:
- Side-view
- Theme:
- Bike / Bicycling
- Releases:
- DOS (1997), Windows (1997)
- Also known as:
- Swing
The core gameplay of Swing involves matching colored marbles to clear them from the playing field. The game is set up with a series of marbles suspended on a swing, and players must launch additional marbles from the center of the screen towards the swing. The objective is to create a line of three or more marbles of the same color, either horizontally or vertically, to make them disappear. …read more
Game review
The core gameplay of Swing involves matching colored marbles to clear them from the playing field. The game is set up with a series of marbles suspended on a swing, and players must launch additional marbles from the center of the screen towards the swing. The objective is to create a line of three or more marbles of the same color, either horizontally or vertically, to make them disappear.
Swing has a physics-based movement of the swing. As players add marbles, the swing's motion becomes increasingly unpredictable, adding a layer of complexity to the game. Players must not only aim to match the marbles but also consider the swing's movement, which is affected by the weight and placement of the marbles.
The game features several modes, including a time-based mode where players must clear the marbles as quickly as possible and a puzzle mode that presents specific challenges. Each mode offers a different style of gameplay, keeping the experience fresh and engaging. The game's rules are easy to understand, making it suitable for players of all ages and skill levels. However, the game also requires strategic thinking and quick reflexes, especially in the more advanced levels, offering a good challenge to those looking for a more demanding puzzle experience.
Swing's puzzle-solving gameplay is both relaxing and mentally stimulating. It requires players to think ahead and plan their moves, providing a brain-teasing experience that can become quite addictive.
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