Super Zaxxon
DOS game, 1984
- Genre:
- Arcade
- Year:
- 1984
- Developer:
- SEGA
- Publisher:
- SEGA
- Perspective:
- Isometric
- Theme:
- Sci-Fi / Futuristic, Shooter
- Releases:
- MAME 2003 (1982), DOS (1984), Apple II (1984), Atari 8-bit (1984), Commodore 64 (1984)
Super Zaxxon is the sequel to the original Zaxxon, a groundbreaking isometric shooter game developed by Sega. Continuing the innovative use of isometric projection that distinguished the original, Super Zaxxon brought enhanced graphics, faster gameplay, and new challenges to this arcade-style shooting genre. …read more
Game review
Super Zaxxon is the sequel to the original Zaxxon, a groundbreaking isometric shooter game developed by Sega. Continuing the innovative use of isometric projection that distinguished the original, Super Zaxxon brought enhanced graphics, faster gameplay, and new challenges to this arcade-style shooting genre.
In this game players pilot a spacecraft through fortified enemy bases and asteroid fields, facing a barrage of obstacles and adversaries. The game retained the isometric perspective of its predecessor, presenting a pseudo-3D environment where players could navigate their ship not only horizontally across the screen but also in altitude, adding a layer of complexity to the gameplay.
The main objective in Super Zaxxon is to infiltrate enemy bases, navigate through intense enemy fire, and ultimately face and defeat a dragon boss at the end of each level. The game increased the speed and intensity from the original Zaxxon, demanding quicker reflexes and a higher level of skill from players. The player's ship consumes fuel over time, which can only be replenished by destroying fuel tanks found throughout the levels. This mechanic requires players to balance their offensive actions with the necessity of maintaining their fuel levels.
The game featured a variety of enemy types, from fighter planes to stationary turrets, all rendered in the distinctive isometric style. The environments in the game, including the asteroid fields and enemy bases, were designed with greater detail, contributing to a more immersive gaming experience.
Today, Super Zaxxon is remembered as a classic in the realm of arcade-style shooters. It stands as a testament to the popularity of isometric shooting games in the early days of computer gaming and is celebrated for its technical achievements and enduring challenge.
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