Lode Runner

DOS game, 1987

Genre:
Puzzle
Year:
1987
Developer:
Brøderbund Software
Publisher:
Brøderbund Software
Perspective:
Platform, Side-view
Releases:
Commodore 64 (1983), Atari 8-bit (1983), Apple II (1983), MAME 2003 (1984), NES (1984), Macintosh (1984), SG-1000 (1984), ZX Spectrum (1984), DOS (1987), Amstrad CPC (1989), Atari ST (1989)
Also known as:
Kong, LR, Lode Runner Classic, Lode Runner for WonderSwan, Miner

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Lode Runner screenshot 2Lode Runner screenshot 3Lode Runner screenshot 4Lode Runner screenshot 5

This game, which has seen numerous adaptations and versions over the years, is known for its simple yet challenging gameplay, where strategy and quick thinking are key to success. In Lode Runner, players control a character navigating through various levels, collecting gold while avoiding enemies. The game is set in a series of single-screen, puzzle-like stages, each filled with platforms, ladders, hand-over-hand bars, and other elements. The primary objective is to collect all the gold in a level while evading capture by the patrolling guards. …read more

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Game review

This game, which has seen numerous adaptations and versions over the years, is known for its simple yet challenging gameplay, where strategy and quick thinking are key to success. In Lode Runner, players control a character navigating through various levels, collecting gold while avoiding enemies. The game is set in a series of single-screen, puzzle-like stages, each filled with platforms, ladders, hand-over-hand bars, and other elements. The primary objective is to collect all the gold in a level while evading capture by the patrolling guards.

Graphically, Lode Runner is simplistic, reflecting the limitations of the period in which it was developed. The character sprites and level designs are basic yet functional, providing a clear and straightforward gaming experience. The visual simplicity of the game allows players to focus on the puzzle-solving and strategic aspects of the gameplay.

The difficulty of Lode Runner increases progressively, with later levels introducing more complex layouts and smarter enemies. This gradual increase in challenge helps to maintain the game's engagement factor, as players must continually adapt their strategies and improve their skills to progress.

Lode Runner does not heavily rely on story or character development. Its appeal lies in its gameplay mechanics and the intellectual challenge it presents. The game is less about narrative and more about problem-solving, making it appealing to players who enjoy strategy and puzzle games.

Lode Runner is a classic example of early puzzle-platformer games. Its blend of strategic gameplay, level variety, and progressive difficulty makes it a noteworthy and influential title in the history of video games.

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