Discworld 2: Mortality Bytes!

DOS game, 1996

Genre:
Adventure
Year:
1996
Developer:
Perfect Entertainment
Publisher:
Psygnosis
Perspective:
3rd-person
Theme:
Puzzle elements, Fantasy
Releases:
DOS (1996), Windows (1996), SEGA Saturn (1997)
Also known as:
Discworld II: Mortality Bytes!

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Discworld 2: Mortality Bytes! screenshot 2Discworld 2: Mortality Bytes! screenshot 3Discworld 2: Mortality Bytes! screenshot 4Discworld 2: Mortality Bytes! screenshot 5

Continuation of this adventure game brings you back into the role of a wizard Ricewind and like at the first part, the Discworld II: Mortality Bytes! (or alternative title: Discworld II: Missing Presumed ...!?) deliver nice graphics and unique humour. The plot of the game is about death, the grim reaper. Grim Reaper, which usually take those who have died into the afterlife went on vacation and so those who should be dead remain in some kind of limbo. It's up to Ricewind to bring back the Grim Reaper. In doing so you have to overcome a number of obstacles, explore the different locations and chat with other characters.  …read more

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Game review

Continuation of this adventure game brings you back into the role of a wizard Ricewind and like at the first part, the Discworld II: Mortality Bytes! (or alternative title: Discworld II: Missing Presumed ...!?) deliver nice graphics and unique humour. The plot of the game is about death, the grim reaper. Grim Reaper, which usually take those who have died into the afterlife went on vacation and so those who should be dead remain in some kind of limbo. It's up to Ricewind to bring back the Grim Reaper. In doing so you have to overcome a number of obstacles, explore the different locations and chat with other characters. 

If you liked the graphics of games like Broken Sword, Toonstruck or Curse of Monkey Island, then the second part of the Discworld series goes a little further. The graphics are simply great, and even if the game had to stand and fall on mere Kirby-like visuals, it would hold its own. But other aspects are also at the highest level, so as you can imagine, we have an adventure game of the highest quality that belongs in the display case of this genre.

Discworld II is a third-person point-and-click graphic adventure game. In each location, players can examine and interact with people and objects, solving puzzles by finding items needed by people or to retrieve other objects, with the game's story divided into four acts. Items can be stored in one of two inventories: Rincewind's, who can carry two items; and the Luggage's, which can carry an infinite amount. Conversations are mainly carried out through the choice of four options, or attitudes, that Rincewind can take: greeting, sarcasm, questioning, and musing – though additional topics can appear for certain characters as the player explores the game's world. Overhead maps are provided for travelling between locations – one for the city of Ankh-Morpork, and another for outside the city – with new locations becoming available as the game progresses.

Terry Pratchett's twisted humor is delicious if you like it. The weird jokes and puns don't have to be to everyone's taste, especially since in Rincewind's second appearance the humor is sometimes exaggerated for my taste. But beyond that, Discworld 2 has really well-drawn characters and locations to offer this time. The German voice output maintains the high quality of the first part, and the puzzles also challenge the entire adventurer. Only the fluidity of the graphic display sometimes leaves something to be desired. You can clearly see how much even thick Pentium PCs have to swallow the hand-drawn animations.

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