Blitzkrieg at the Ardennes

DOS game, 1990

Genre:
Strategy
Year:
1990
Developer:
Command Simulations
Publisher:
Command Simulations
Perspective:
Top-down
Theme:
History, Warfare, Turn-based, Board / Party game
Releases:
Amiga (1989), DOS (1990)

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Blitzkrieg at the Ardennes is a historical wargame that simulates the intense and pivotal Battle of the Bulge during World War II. Set in the dense forests of the Ardennes during the winter of 1944-1945, players can take command of either the German or Allied forces. The game focuses on the surprise offensive launched by the Germans against the Allied forces, a key moment in the latter stages of World War II. The objective is to either replicate or alter the outcome of this historic battle. …read more

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Game review

Blitzkrieg at the Ardennes is a historical wargame that simulates the intense and pivotal Battle of the Bulge during World War II. Set in the dense forests of the Ardennes during the winter of 1944-1945, players can take command of either the German or Allied forces. The game focuses on the surprise offensive launched by the Germans against the Allied forces, a key moment in the latter stages of World War II. The objective is to either replicate or alter the outcome of this historic battle.

One of the key strengths of Blitzkrieg at the Ardennes is its attention to historical accuracy and detail. The game features authentic military units, weapons, and tactics of the period. Players must consider various factors such as terrain, weather conditions, and unit strengths and weaknesses in their strategy. This level of detail provides a deeply immersive experience and a realistic simulation of wartime command.

The game's interface is primarily text-based with simple graphics, typical of many early 90s DOS games. While the graphics are basic, they effectively represent the strategic elements of the game, such as troop movements, terrain types, and battle outcomes. The interface, though not particularly intuitive by modern standards, provides all the necessary information for making strategic decisions.

However, the game's complexity and steep learning curve can be challenging for newcomers to the genre. Blitzkrieg at the Ardennes requires patience and strategic planning, and players new to wargames might find it difficult to grasp all the intricacies initially. Additionally, the lack of in-depth tutorials or guides means that players may have to rely on external resources or trial and error to fully understand the game mechanics.

The game is turn-based, focusing more on strategic planning and decision-making rather than fast-paced combat. This design choice is fitting for the genre but might not appeal to players looking for more immediate and action-oriented gameplay. While it may not be easily accessible to everyone due to its complexity and older interface, it remains a valuable experience for those interested in historical military simulations.

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