Alone in the Dark
DOS game, 1992
- Genre:
- Adventure
- Year:
- 1992
- Developer:
- Infogrames
- Publisher:
- Infogrames
- Perspective:
- 3rd-person
- Theme:
- Puzzle elements, Horror
- Releases:
- DOS (1992), 3DO (1994), Macintosh (1994)
- Also known as:
- AITD, Call of Cthulhu: Doom of Derceto, Screams in the Dark, 鬼屋魔影
Classic horror adventure game that has inspired a number of other games. The story is about a large house called Derceto, which is said to be a haunted place. No wonder the owner, Jeremy Hartwood, hanged himself there recently. Private eye Edward Carnby (or Jeremy's granddaughter Emily) arrives on the scene, the door mysteriously closes, and after a while the game begins. Dercet is really haunted and to get out you will have to defeat or escape from a lot of mysterious monsters, from zombies to ghosts and spiders. Some enemies can't even be killed, you have to figure out how to outsmart them or where to run away from them. The game is known for its horror atmosphere and inspiration from the work of H.P. Lovecraft, some of whose books and references to his work (Necronomicon, De Vermis Misteriis) can be discovered during gameplay.
Game review
One of the first adventures fully in 3D and so you 3rd person (or survival horror, if you like).
At the beginning of the game you can choose from two characters, it doesn't matter which one you choose, the game will be (except for the gender change) still the same, it's a bit of a shame, I expected at least some puzzles to change.
The game takes place in an old house where you come to investigate the mysterious deaths of a certain Jeremy Hartwood, you will gradually find out in the game from various notes and books, what all happened in that house. The game combines adventure and action. thinks about solving puzzles, when you are annoyed by some zombie who wants to make you his friend. Fortunately, you will have a few weapons at your disposal, with the help of which you can make their lives a little uncomfortable (btw, have an undead life), I remember the revolver, a shotgun and a saber, but the ammunition is few and the saber breaks over time, so it is necessary to save and go to the fist in lighter fights, in the style you hit me, I hit you.
When I bite those puzzles, they are mostly logical (although there are a few exceptions), the biggest problem is the locations where you have to move properly and still jump, sometimes it's really crazy.
Everything is shrouded in a great atmosphere, the music and sounds were really good for the time (it's so scary that you're in it, I know, I'm exaggerating a lot now, but it's really good).
Reviewed by Anonym – 1. april 2014
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Extras
- Manual .pdf, 973 kB