Pitfall 2: Lost Caverns

DOS game, 1984

Genre:
Action
Year:
1984
Developer:
Activision
Publisher:
Activision
Perspective:
Platform, Side-view
Theme:
Puzzle elements, Animals
Releases:
DOS (1984), Atari 2600 (1984), Apple II (1984), Atari 5200 (1984), Atari 8-bit (1984), ZX Spectrum (1984), Commodore 64 (1984), ColecoVision (1984)
Also known as:
David Crane's Pitfall II: Lost Caverns, Pitfall II: Lost Caverns

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Pitfall 2: Lost Caverns screenshot 2Pitfall 2: Lost Caverns screenshot 3Pitfall 2: Lost Caverns screenshot 4Pitfall 2: Lost Caverns screenshot 5

The game's objective is simple and very well known to all Pitfall players - to navigate through a sprawling, labyrinthine underground environment, filled with treacherous traps, dangerous animals, and precious treasures. The setting of the caverns is beautifully rendered for its time, with a variety of obstacles and challenges that require skillful navigation. …read more

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Game review

The game's objective is simple and very well known to all Pitfall players - to navigate through a sprawling, labyrinthine underground environment, filled with treacherous traps, dangerous animals, and precious treasures. The setting of the caverns is beautifully rendered for its time, with a variety of obstacles and challenges that require skillful navigation.

One of the most innovative aspects of Pitfall II is its non-linear gameplay. Unlike many games of its era, which typically followed a single, straightforward path, Lost Caverns offers players a more open and exploratory experience. Players have the freedom to traverse the game's world in multiple directions, uncovering its secrets and hazards at their own pace. This design was quite advanced for its time and contributed to the game's lasting appeal.

Graphically, Pitfall II: Lost Caverns was a step up from its predecessor, with more detailed and varied sprites and environments. The game's visual design effectively conveyed the sense of adventure and danger inherent in exploring mysterious caverns. Additionally, the game featured a continuous, multi-channel background music score, which was relatively rare for games at the time and added to the immersive experience.

Version for download in here is the freeware remake from 2007 for Windows.

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